The Wayfarers

Starting the Guild

When the new recruits returned from their first successful mission*, they found some new changes. Elminster Aumar had the once deserted hall worked on day and night by dwarven, gnomish, and human craftsman. Turning the once desolate and ramshackle building into a headquarters worthy of guild of their future stature.

One of the things that he left for the group was a list of these that needs to be done. A chore list if you will.

After perusing the list the guildlings decided that looking into the problems in the frozen north would be the best starting place for them. Since they were in Waterdeep, it wasn’t too far off, and it seemed that they were missions that they could accomplish fairly quickly.



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